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Appendix - Listing Applicable INI flags |
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<tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable. | <tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
{{:ObjectTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''ParticleSystemType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|HoldsWhat}} || Particle || -1 || + | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Spawns}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnFrames}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ParticleCap}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnRadius}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Slowdown}} || float || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnCutoff}} || float || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnTranslucencyCutoff}} || float || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|LifeTime}} || int || -1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|BehavesLike}} || Behaviour1 || -1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnDirection}} || XYZ || {0;0;0} || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|ParticlesPerCoord}} || float || 0.1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpiralDeltaPerCoord}} || float || 0.025 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpiralRadius}} || float || 2.890625 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|PositionPerturbationCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|MovementPerturbationCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|VelocityPerturbationCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Laser}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|LaserColor}} || Color || {0;0;0} || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SparkSpawnFrames}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|LightSize}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|OneFrameLight}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnSparkPercentage}} || float || 0.0 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Revision as of 10:28, 13 April 2008
This page should correctly be named "[ParticleSystems]"; it is wrong due to technical restrictions.
[ParticleSystems] is a section of rules(md).ini, listing the available particle systems to the game. If a system isn't listed, it doesn't get initialized and therefore isn't usable.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | Particle | -1 | + |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 1 | |
Rules(md).ini | Object's ID | Template:TTL | int | 500 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | -1 | |
Rules(md).ini | Object's ID | Template:TTL | Behaviour1 | -1 | |
Rules(md).ini | Object's ID | Template:TTL | XYZ | {0;0;0} | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.1 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.025 | |
Rules(md).ini | Object's ID | Template:TTL | float | 2.890625 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Color | {0;0;0} | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 |