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Reload: Difference between revisions

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m Replacing Template:TTL with Template:F.
Vinifera7 (talk | contribs)
m Minor revisions.
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|values={{Values|unsigned integers}}
|values={{Values|unsigned integers}}
|default=0
|default=0
|types={{CatAllTypes}}
|types={{Categ|Technoes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}


{{f|Reload|link}} specifies the base delay in frames between reloading each round of ammunition for units with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]].
This flag specifies the base delay in [[frames]] between automatic{{fnl|1}} reloading of each round of ammunition for [[TechnoTypes|units]] with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]].


By setting {{f|EmptyReload|link}}, this delay can be modified for reloading the first round of ammunition when the unit is empty.
By setting {{f|EmptyReload|link}} to an integer other than {{f|Reload|link}} or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.


On units that have {{f|PipWrap|link}} set, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload.
On units that have {{f|PipWrap|link}} set to a positive integer greater than 0, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload.


==See also==
==See also==
* {{f|Ammo|link}}
* {{f|Ammo|link}}
* {{f|InitialAmmo|link}}
* {{f|InitialAmmo|link}}
* {{f|PipScale|link}}
* {{f|EmptyReload|link}}
* {{f|ReloadIncrement|link}}
* {{f|DamageReducesReadiness|link}}
* {{f|DamageReducesReadiness|link}}
* {{f|ReadinessReductionMultiplier|link}}
* {{f|ReadinessReductionMultiplier|link}}
==Notes==
{{fn|1|As opposed to manually; see [[ManualReload]].}}

Revision as of 06:12, 20 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies the base delay in frames between automatic1 reloading of each round of ammunition for units with Ammo set to a positive integer.

By setting EmptyReload to an integer other than Reload or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have PipWrap set to a positive integer greater than 0, ReloadIncrement can be used to speed up or slow down the rate at which they reload.

See also

Notes

1 As opposed to manually; see ManualReload.