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IsMeteor: Difference between revisions
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Created the page. |
m Fixed a minor copy & paste error. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|VoxelAnims}} | |types={{Categ|VoxelAnims}} |
Revision as of 15:00, 7 January 2012
On Animation Debris
Flag: | IsMeteor |
File(s): | Art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
See also
On Voxel Debris
Flag: | IsMeteor |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VoxelAnims |
Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.