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IsMeteor: Difference between revisions
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m Fixed a minor copy & paste error. |
m The way the flag template is set up, you have to manually insert the extra template code for values. |
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Line 3: | Line 3: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values= | |values={{values|bool}} | ||
|default=no | |default=no | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}} | ||
Line 30: | Line 30: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|bool}} | ||
|default=no | |default=no | ||
|types={{Categ|VoxelAnims}} | |types={{Categ|VoxelAnims}} |
Revision as of 23:41, 9 January 2012
On Animation Debris
Flag: | IsMeteor |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
See also
On Voxel Debris
Flag: | IsMeteor |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VoxelAnims |
Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.