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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a Veinhole Monster (as in Tiberian Sun) meaning that it can be targeted and fired at. NOTE: this tag does not indicate that this produces Veins, as that is determined by the IsVeinhole=true tag on a TerrainType.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|default=no
|types={{Categ|OverlayTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|ra2obsolete=yes
}}
 
Defines whether or not this overlay is a veinhole monster. Veinhole monsters are a special type of overlay that carry several hardcoded features, including, but not limited to:
* Treated as a passive enemy; can be targeted and destroyed.
** Certain weapons such as [[IsSonic|sonic weapons]] cannot harm the veinhole monster
* Enables any attached [[IsVeins|veins]] to grow as specified by {{sl|General|VeinholeGrowthRate}}.
* If this veinhole is killed, any attached veins start to wither away, provided that the {{sl|General|VeinholeShrinkRate}} is ''lower'' (faster) than the growth rate.
* Ignores the {{f|Image|link}} flag, if specified.
* Uses a hardcoded animation sequence:
** Alternates between frames 0 and 3 as rest/idle states
** Randomly plays a short idle animation from frame 0 to 6, then cuts back to 0
** When attacked, plays a short animation from frame 7 to 10, spawns a [[particle]] of the {{tt|GasCloudM1}} type, reverses the animation, and cuts back to frame 0. This is repeated 2-3 times after every attack.
** Note that the 12th and last frame in the original [[SHP]] is in fact unused.
 
Interestingly, the {{f|Strength|link}}, {{f|Armor|link}} and actual growth/shrinking mechanic of veins is determined in a separate [[TerrainTypes|terrain type]] that has {{f|IsVeinhole|true|link}}.

Revision as of 20:07, 4 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsVeinholeMonster
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: OverlayTypes

Logic related to IsVeinholeMonster, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines whether or not this overlay is a veinhole monster. Veinhole monsters are a special type of overlay that carry several hardcoded features, including, but not limited to:

  • Treated as a passive enemy; can be targeted and destroyed.
    • Certain weapons such as sonic weapons cannot harm the veinhole monster
  • Enables any attached veins to grow as specified by [General]VeinholeGrowthRate=.
  • If this veinhole is killed, any attached veins start to wither away, provided that the [General]VeinholeShrinkRate= is lower (faster) than the growth rate.
  • Ignores the Image flag, if specified.
  • Uses a hardcoded animation sequence:
    • Alternates between frames 0 and 3 as rest/idle states
    • Randomly plays a short idle animation from frame 0 to 6, then cuts back to 0
    • When attacked, plays a short animation from frame 7 to 10, spawns a particle of the GasCloudM1 type, reverses the animation, and cuts back to frame 0. This is repeated 2-3 times after every attack.
    • Note that the 12th and last frame in the original SHP is in fact unused.

Interestingly, the Strength, Armor and actual growth/shrinking mechanic of veins is determined in a separate terrain type that has IsVeinhole=true.