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VoxelBarrelOffsetToPitchPivotPoint: Difference between revisions
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Exists in RA2/YR too. |
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This offset is expressed in X,Y,Z format, with each value moving the barrel as follows: | This offset is expressed in X,Y,Z format, with each value moving the barrel as follows: | ||
* '''X''': Positive values move the barrel forward, negative values | * '''X''': Positive values move the barrel forward, negative values move the barrel backward. | ||
* '''Y''': Positive values move the barrel to the left, negative values | * '''Y''': Positive values move the barrel to the left, negative values move the barrel to the right. | ||
* '''Z''': Positive values move the barrel up, negative values | * '''Z''': Positive values move the barrel up, negative values move the barrel down. | ||
== See Also == | == See Also == |
Revision as of 20:44, 18 April 2022
Flag: | VoxelBarrelOffsetToPitchPivotPoint |
File(s): | rules(md).ini |
Values: | X,Y,Z; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0,0,0 |
Applicable to: | BuildingTypes |
Specifies the offset, in leptons, for this building's voxel barrel from the barrel's lateral rotation (pitch) pivot point. The offset is measured from the center of the barrel to the pivot point (defined by VoxelBarrelOffsetToBuildingPivotPoint and/or TurretAnimX/TurretAnimY).
This offset is expressed in X,Y,Z format, with each value moving the barrel as follows:
- X: Positive values move the barrel forward, negative values move the barrel backward.
- Y: Positive values move the barrel to the left, negative values move the barrel to the right.
- Z: Positive values move the barrel up, negative values move the barrel down.