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PowerUpXLocZZ: Difference between revisions

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Created page with "Although the naming convention is different, this tag acts exactly like ActiveAnimZAdjust and is used to adjust the layering of the animation. Values that are too low will..."
 
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Although the naming convention is different, this tag acts exactly like [[ActiveAnimZAdjust]] and is used to adjust the layering of the animation. Values that are too low will result in the node appearing behind the building it upgrades, or in front of the building that it upgrades but behind other nearby buildings.
{{Flag
|name={{PAGENAME}} (substitute the X with an integer)
|files={{Categ|Art(md).ini}}
|values={{Values|int}}
|default=0
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Although the naming convention is different, this tag acts exactly like {{f|ActiveAnimZAdjust|link}} and is used to adjust the layering of this building upgrade animation. Values that are too low will result in the upgrade animation appearing behind the building it upgrades, or in front of the building that it upgrades but behind other nearby buildings.


The tag does not change the actual position of the animation.
The tag does not change the actual position of the animation.
Line 11: Line 25:
*[[PowersUpBuilding]]
*[[PowersUpBuilding]]
*[[PowersUpToLevel]]
*[[PowersUpToLevel]]
*[[ActiveAnimZAdjust]]
*[[NormalZAdjust]]
*[[ZAdjust]]

Latest revision as of 10:40, 9 May 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PowerUpXLocZZ (substitute the X with an integer)
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Although the naming convention is different, this tag acts exactly like ActiveAnimZAdjust and is used to adjust the layering of this building upgrade animation. Values that are too low will result in the upgrade animation appearing behind the building it upgrades, or in front of the building that it upgrades but behind other nearby buildings.

The tag does not change the actual position of the animation.

See Also