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Difference between revisions of "Parachuted"
From ModEnc
Line 14: | Line 14: | ||
|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes | ||
− | |||
}} | }} | ||
− | + | [General] ► [[BombParachute]]=<Anim>will be drawn on the projectile. | |
− | + | ===be careful!!!=== | |
+ | |||
+ | This is not just a visual effect. The existence of the parachute will have a real impact on the projectile. | ||
+ | |||
+ | This is very obvious on the [[Vertical]] projectile. You need to use [[Acceleration]] to offset its impact | ||
+ | |||
+ | *Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But [[Ares]] has fully supported this logic. You can directly use it as a general Projectile tag | ||
== See Also == | == See Also == | ||
* [[BombParachute]] | * [[BombParachute]] | ||
− | * [[ | + | * [[Vertical]] |
Revision as of 13:35, 12 January 2023
Flag: | Parachuted |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
[General] ► BombParachute=<Anim>will be drawn on the projectile.
be careful!!!
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.
This is very obvious on the Vertical projectile. You need to use Acceleration to offset its impact
- Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But Ares has fully supported this logic. You can directly use it as a general Projectile tag