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Difference between revisions of "Suicide"
From ModEnc
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{{flag | {{flag | ||
|values={{values|Boolean}} | |values={{values|Boolean}} | ||
− | | | + | |files={{Categ|ini=ai}}, {{Categ|maps}} |
− | |types={{Categ|Weapon|Weapons}} | + | |types={{Categ|TeamTypes}}, {{Categ|Weapon|Weapons}} |
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
− | | | + | |ares=yes}} |
− | ==In | + | ==In [[TeamTypes]]== |
− | + | {{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the team mission being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details. | |
− | == | + | ==In [[Weapons]] ({{ra2}} and {{yr}})== |
− | |||
− | + | Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an [[AircraftTypes|AircraftType]], it will cause an Internal Error (EIP 00417D05). If the weapon is fired as {{f|DeathWeapon|link}}, it does not cause problems with AircraftTypes. | |
− | Suicide | + | ===Notes=== |
+ | * An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). |
Revision as of 11:36, 7 June 2023
Flag: | Suicide |
File(s): | ai(md).ini, maps |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TeamTypes, Weapons |
In TeamTypes
Suicide entry in TeamTypes pertains to response to an attack. Depending on the team mission being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.
In Weapons (Red Alert 2 and Yuri's Revenge)
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).