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IonLevel: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Maps}} | |||
|values={{values|float}} | |||
|default=0.0 | |||
|types={{Categ|Lighting}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels. | |||
=== See Also === | |||
* [[IonAmbient]] | |||
* [[IonGround]] | |||
* [[Level]] |
Revision as of 13:14, 24 February 2024
Flag: | IonLevel |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Applicable to: | Lighting |
Specifies the amount that the map's ambient lighting varies by elevation during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two height levels.