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DebrisMaximums: Difference between revisions

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DeathFish (talk | contribs)
Can use in YR
Testid123 (talk | contribs)
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|values=comma-separated list of integers
|values=comma-separated list of integers
|default=0
|default=0
|types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|VehicleTypes}}
|types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 15:16, 23 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DebrisMaximums
File(s): Rules(md).ini
Values: comma-separated list of integers
Default: 0
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


When this VehicleType is destroyed, and the DebrisTypes list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:

MinDebris=3
MaxDebris=5
DebrisTypes=TIRE,HTNKTUR
DebrisMaximums=4,1

specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.

Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.

See Also