ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DebrisMaximums: Difference between revisions
Jump to navigation
Jump to search
Can use in YR |
mNo edit summary |
||
Line 4: | Line 4: | ||
|values=comma-separated list of integers | |values=comma-separated list of integers | ||
|default=0 | |default=0 | ||
|types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|VehicleTypes}} | |types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Revision as of 15:16, 23 July 2024
Flag: | DebrisMaximums |
File(s): | Rules(md).ini |
Values: | comma-separated list of integers |
Default: | 0 |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
When this VehicleType is destroyed, and the DebrisTypes list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
MinDebris=3 MaxDebris=5 DebrisTypes=TIRE,HTNKTUR DebrisMaximums=4,1
specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.
Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.