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DebrisTypes: Difference between revisions

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|rp=yes
|rp=yes
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Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.
 
==Note==
*Voxel debris identified within <b>DebrisTypes</b> will now remap colors based on the Player colors. If it is specified on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]
== See Also ==  
== See Also ==  
*[[MinDebris]]/[[MaxDebris]]
*[[MinDebris]]/[[MaxDebris]]
*[[DebrisMaximums]]
*[[DebrisMaximums]]

Revision as of 11:33, 30 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

Note

See Also