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StateAIAdvance: Difference between revisions

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Specifies the [[frames|time delay]] between each [[animation]] frame of this [[particle]]. In other words, it determines the speed of the animation, with larger values meaning slower animation. Applies only to particles that use [[SHP]]-based [[image]].
Specifies the [[frames|time delay]] between each [[animation]] frame of this [[particle]]. In other words, it determines the speed of the animation, with larger values meaning slower animation. Applies only to particles that use [[SHP]]-based [[image]].
 
{{Bugs}}
*If <b>StateAIAdvance=0</b> or <b>StateAIAdvance=-1</b> will give you {{f|Internal_Error|0062C67E|link}}
==See Also==
==See Also==
*[[StartStateAI]]
*[[StartStateAI]]
*[[EndStateAI]]
*[[EndStateAI]]
*[[Rate]]
*[[Rate]]

Latest revision as of 12:57, 6 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StateAIAdvance
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Particles


Specifies the time delay between each animation frame of this particle. In other words, it determines the speed of the animation, with larger values meaning slower animation. Applies only to particles that use SHP-based image.

Bugs/Side-Effects/Unexpected Limitations

See Also