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Difference between revisions of "NoMovingFire"
From ModEnc
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|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |hp=yes | ||
}} | }} | ||
− | + | This flag specifies whether or not a [[VehicleTypes|vehicle]] must stop moving completely before firing its [[Weapons|weapon]].<br> | |
− | This flag specifies whether or not a [[VehicleTypes|vehicle]] must stop moving completely before firing its [[Weapons|weapon]]. | + | Since a vehicle will normally cease moving if it is within firing range anyway, the difference between {{f|NoMovingFire|yes|link}} and the default behavior is usually negligible, especially for vehicles without [[turret]]s.<br> |
− | |||
− | Since a vehicle will normally cease moving if it is within firing range anyway, the difference between {{f|NoMovingFire|yes|link}} and the default behavior is usually negligible, especially for vehicles without [[turret]]s. | ||
{{Bugs}} | {{Bugs}} | ||
At least in {{ts}}, the flag doesn't work as expected. Units can still fire while moving, and [[ROF]] gets reset when the unit stops, allowing it to immediately fire again. | At least in {{ts}}, the flag doesn't work as expected. Units can still fire while moving, and [[ROF]] gets reset when the unit stops, allowing it to immediately fire again. |
Latest revision as of 13:43, 22 October 2024
Flag: | NoMovingFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
This flag specifies whether or not a vehicle must stop moving completely before firing its weapon.
Since a vehicle will normally cease moving if it is within firing range anyway, the difference between NoMovingFire=yes and the default behavior is usually negligible, especially for vehicles without turrets.