ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Inaccurate"
From ModEnc
m |
|||
Line 6: | Line 6: | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
|ra=yes | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 13: | Line 15: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
− | + | Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.<br> | |
− | Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here. | + | Note that projectiles can be considered inaccurate even if {{f|Inaccurate|no|link}}. See {{f|BallisticScatter|link}}.<br> |
− | |||
− | Note that projectiles can be considered inaccurate even if {{f|Inaccurate|no}}. See {{f|BallisticScatter|link}}. | ||
== Effects == | == Effects == | ||
− | + | If set, the projectile can scatter randomly by the number of cells defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section.<br> | |
− | If set, the projectile can scatter randomly by the number of cells defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section. | ||
− | |||
The projectiles will not snap to the target and thus will not count as a direct hit when detonating in a short distance from the target. This means a weapon without {{f|Spread|link}} or {{f|CellSpread|link}} might not damage the target. | The projectiles will not snap to the target and thus will not count as a direct hit when detonating in a short distance from the target. This means a weapon without {{f|Spread|link}} or {{f|CellSpread|link}} might not damage the target. |
Revision as of 13:51, 22 October 2024
Flag: | Inaccurate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.
Note that projectiles can be considered inaccurate even if Inaccurate=no. See BallisticScatter.
Effects
If set, the projectile can scatter randomly by the number of cells defined in the BallisticScatter or HomingScatter flags from the CombatDamage section.