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Difference between revisions of "Inaccurate"
From ModEnc
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Line 10: | Line 10: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
+ | |hp=yes | ||
|ets=yes | |ets=yes | ||
|ra2=yes | |ra2=yes |
Latest revision as of 13:51, 22 October 2024
Flag: | Inaccurate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.
Note that projectiles can be considered inaccurate even if Inaccurate=no. See BallisticScatter.
Effects
If set, the projectile can scatter randomly by the number of cells defined in the BallisticScatter or HomingScatter flags from the CombatDamage section.