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{{Flag
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
The SuperAnim logic works in four parts:
The SuperAnim logic works in four parts:



Revision as of 07:00, 2 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SuperAnim
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


The SuperAnim logic works in four parts:

  • An anim to play once while going from not ready to ready
  • An anim to loop while the superweapon is ready
  • An anim to play while going from ready to fire to not ready
  • An anim to loop while the superweapon is not ready

SuperAnim= is the first of these that loops while the superweapon is not charged

See Also