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SuperAnim: Difference between revisions
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{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
The SuperAnim logic works in four parts: | The SuperAnim logic works in four parts: | ||
Revision as of 07:00, 2 January 2025
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Flag: | SuperAnim |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
The SuperAnim logic works in four parts:
- An anim to play once while going from not ready to ready
- An anim to loop while the superweapon is ready
- An anim to play while going from ready to fire to not ready
- An anim to loop while the superweapon is not ready
SuperAnim= is the first of these that loops while the superweapon is not charged