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WeedCapacity: Difference between revisions
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|fs=yes | |fs=yes | ||
|hp=yes | |hp=yes | ||
|ra2= | |ra2=no | ||
|yr= | |yr=no | ||
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The amount of weed that needs to be collected by a Weed Eater (or any unit defined as such) and deposited into a Waste Facility required to make a Chemical Missile. With a lot of work, this can be made to work in Red Alert 2 although it is a little buggy when the Chemical Missile is launched. | The amount of weed that needs to be collected by a Weed Eater (or any unit defined as such) and deposited into a Waste Facility required to make a Chemical Missile. With a lot of work, this can be made to work in Red Alert 2 although it is a little buggy when the Chemical Missile is launched. |
Revision as of 13:14, 9 January 2025
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Flag: | WeedCapacity |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
The amount of weed that needs to be collected by a Weed Eater (or any unit defined as such) and deposited into a Waste Facility required to make a Chemical Missile. With a lot of work, this can be made to work in Red Alert 2 although it is a little buggy when the Chemical Missile is launched.