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DefaultToGuardArea: Difference between revisions

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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|values={{Values|integer}}
|default=no
|default=0
|types={{Categ|Warhead|Warheads}}
|types={{CatAllTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 14:28, 10 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DefaultToGuardArea
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * GuardRange, 16 (4096 Leptons)) to obtain.