ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpawnsNumber: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
|values={{Values|integer}} | |values={{Values|integer}} | ||
|default=0 | |default=0 | ||
|types={{ | |types={{catAllTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the number of {{f|Spawns||link}} that this object produces with each successive firing action. | Specifies the number of {{f|Spawns||link}} that this object produces with each successive firing action. |
Latest revision as of 07:12, 12 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | SpawnsNumber |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the number of Spawns= that this object produces with each successive firing action.