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SAM: Difference between revisions

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Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this BuildingType is a SAM '''(surface to air missile launcher)''' and thus its weapons can only fire at AircraftTypes.<br>
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this BuildingType is a SAM '''(surface to air missile launcher)''' and thus its weapons can only fire at AircraftTypes.<br>
NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]].
NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]].
==Note==
*I tried using this tag in [[YR]] and found that even if [[BuildingTypes]] had any weapons, the building couldn't even attack [[AircraftTypes]].

Revision as of 05:28, 14 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SAM
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.

Note