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Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this BuildingType is a SAM '''(surface to air missile launcher)''' and thus its weapons can only fire at AircraftTypes.<br> | Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this BuildingType is a SAM '''(surface to air missile launcher)''' and thus its weapons can only fire at AircraftTypes.<br> | ||
NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]]. | NOTE: this is unused in [[Red Alert 2]] as the use of this means that the structure will not fire [[InfantryTypes]],[[VehicleTypes]] with {{f|JumpJet|yes|link}} set or acquire them as targets - it will only target [[AircraftTypes]]. | ||
==Note== | |||
*I tried using this tag in [[YR]] and found that even if [[BuildingTypes]] had any weapons, the building couldn't even attack [[AircraftTypes]]. |
Revision as of 05:28, 14 January 2025
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Flag: | SAM |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.
Note
- I tried using this tag in YR and found that even if BuildingTypes had any weapons, the building couldn't even attack AircraftTypes.