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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim? And when SpecialAnim is played, ActiveAnim is removed, and after it ends, it switches back to ActiveAnim and starts playing again. In other words, in this case, ActiveAnim be..."
 
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Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by [[SpecialAnim]]. When the <tt>SpecialAnim</tt> is played, [[ActiveAnim]] is removed, and switches back only after firing.


Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by [[SpecialAnim]]?
With the presence of such an active animation state, <tt>ActiveAnim=></tt> becomes the idle animation state.
And when SpecialAnim is played, [[ActiveAnim]] is removed, and after it ends, it switches back to ActiveAnim and starts playing again.
In other words, in this case, ActiveAnim becomes the animation relative to Fire in the Idle state.


==See Also==
==See Also==
[[ActiveAnim]]
[[IdleAnim]]


[[SpecialAnim]]
[[ProductionAnim]]

Revision as of 00:04, 16 April 2025

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Flag: IsAnimDelayedFire
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim. When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.

With the presence of such an active animation state, ActiveAnim=> becomes the idle animation state.

See Also

IdleAnim

ProductionAnim