ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsAnimDelayedFire: Difference between revisions

From ModEnc
Jump to navigation Jump to search
DeathFish (talk | contribs)
mNo edit summary
ATHSE (talk | contribs)
lets have ares updates under notes?
Line 15: Line 15:


If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.
*Starting from Phobos Build#46, this behavior has become configurable.
 
==Notes==
*Starting from Phobos Build 46, this behavior has become configurable.


==See Also==
==See Also==

Revision as of 04:39, 19 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAnimDelayedFire
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim.

When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.

With the presence of such an active animation state, ActiveAnim becomes the idle animation state.

If a Building utilizes a weapon with Burst capability, this effect will be triggered once before each burst.

Notes

  • Starting from Phobos Build 46, this behavior has become configurable.

See Also

IdleAnim

ProductionAnim