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Legacy RockPatch Wishlist/Page 6: Difference between revisions
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=Art Related= | =Art Related= | ||
*support 32 face view for shp unit. | |||
*Adding "AlternateArctic/Urban/weArt" to units as well as infantry | *Adding "AlternateArctic/Urban/weArt" to units as well as infantry | ||
*Use voxels for infantry, and buildings. - for terrain/objects too and enable rotating the map | *Use voxels for infantry, and buildings. - for terrain/objects too and enable rotating the map |
Revision as of 13:21, 2 May 2006
- Please use the main Wishlist Talkpage for comments, not this page's.
Table of Contents |
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Note: the following wishlist is now OBSOLETE, stored for archiving purposes only. |
Art Related
- support 32 face view for shp unit.
- Adding "AlternateArctic/Urban/weArt" to units as well as infantry
- Use voxels for infantry, and buildings. - for terrain/objects too and enable rotating the map
- Allow InfantryTypes' DeathAnims= send player info to the animation(s) so that player-owned MakeInfantry is supported.
- Similarly, get player info sent to animations invoked by weapons, warheads and building animations.
- Might be redundant now that more MakeInfantry-warheads are available
- Re-enable amphibious alternate VXLs for when crossing between land and water, like it was in TS
- Allow any colors to be used for Alpha_Image
- Allow NoSpawnAlt= to work with shp files.
- AircraftTypes under the chaos effect do not glow red like InfantryTypes and VehicleTypes do. It would be nice if they did.
- possibility to make shorelineanimations (i think something for the TXguys)
- (See response on the Discussion Page)
- Infantry crush animation.
- Infantry jump animation.
- Seperate cursor for Heal and Tote
- DisableIfUnavailable= tag on individual objects to hide their cameo if it would otherwise be gray (not enough aircraft docks, buildlimit reached etc.) to prevent sidebar crowding.
- SectionSequence for vehicles to allow for submerged frames, damaged frames, firing frames etc, and related to this would be seperate art entries for turrets.
- Using EVA Voices in animations or buildings (genobreaker)
- A tag in the paradrop superweapon that lets you pick the Gfx used for the parachute (mig eater)
- Makes the Turret as the Shadow and, all voxel frames will show something like "ShowAllShadow(Turret/Shadow)Sections=true" (genobreaker)
- Unhardcode the MagnaBeamColor= tag, possibly allow customixation from the weapon itself rather than the generic tag. (Tratos)
- Alternate images for veterians (like VetImg=E1Vet) or something, and stuff like VetTur=blah
- Remap basic color of a unit (Allied units are bluish, Soviets brownish, so if a Allies build a rhino it is bluish) I am not talking about the remap color!
- AltSovCameo=blah (like if the soviets can build a grizzly, it looks sovietish in the cameo) also, AltAllCameo= etc
- Add alpha maps for buildings so as to cut out the use of down sizer, and to clean up the edges of buildings.
- Add a rules tag that can be attached to superweapons, allowing them to distort around the point the superweapon strikes, ("DistortArea=true", default would be false) like in this TS E3 Screenshot (Alex05):
http://www.tiberiumsun.com/gameinfo/images/e3/e3_23.jpg
This is legacy information, included here for historical purposes.