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TiberiumHeal

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For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General


This flag specifies the number of minutes between restoring the amount of hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) to applicable TechnoTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.


For InfantryTypes, VehicleTypes, and AircraftTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Applicable TechnoTypes with this flag set to true and that are positioned above OverlayTypes with Tiberium=yes, are restored hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) at a rate defined by TiberiumHeal (in [General]).

The Tiberian Sun engine makes no special check for whether or not an AircraftType with TiberiumHeal=yes is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.