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AlternateArcticArt

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Revision as of 00:44, 24 June 2024 by Testid123 (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateArcticArt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


Although this flag is parsed on all object types, it only works properly on SHP art.

Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.

Bugs/Side-Effects/Unexpected Limitations

1.1 If the image SHP has AlternateArcticArt=yes But you don't have an image file for a snow theater, for example. [INITA]

1.2 Just you copy the basic information of Initiate (INIT) in the file Artmd.ini (for YR) as follows.

[INITA]

Cameo=INITICON

AltCameo=INITUICO

Sequence=LangIdleMDSequence

Crawls=yes

Remapable=yes

FireUp=6

PrimaryFireFLH=60,0,100

SecondaryFireFLH=60,0,100

Voxel=yes

Shp=no

1.3 When you play in the snow theater scene You will find Initiate (INIT) in the snow theater with the same image as Initiate (INIT) in the normal scene.