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DebrisTypes
Flag: | DebrisTypes |
File(s): | Rules(md).ini |
Values: | comma-separated list of strings (names of VoxelAnims) |
Default: | null |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.
For VehicleTypes
It is strange for VehicleTypes if you specify according to the steps below. The game will provide special effects for VehicleTypes.
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=DISK
DebrisMaximums=10
- This designation when [LTNK] is destroyed will not leave any debris from the DebrisTypes section.
But if you set it like this:
[LTNK]
MinDebris=6
MaxDebris=6
DebrisTypes=LTNK
DebrisMaximums=10
- Debris from theDebrisTypesare output as specified.
I don't know why this is.
Note
- Voxel debris identified within DebrisTypes will now remap colors based on the Player colors. If it is specified on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes
- Image of VehicleTypes inside the tag DebrisTypes will change according to the current image of the VehicleTypes being mentioned.