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UndeploysInto

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Revision as of 12:30, 2 December 2024 by Testid123 (talk | contribs)
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Flag: UndeploysInto
File(s): Rules(md).ini
Values: strings (names of VehicleTypes)
Special Values: none (needs confirmation)
Applicable to: BuildingTypes


Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the DeploysInto flag). This BuildingType's Buildup animation is played (in full length, unlike when you sell this building) in reverse direction.

It has been reported that using UndeploysInto=none results in the object automatically being sold when undeployed.

Undeployed vehicle facing

Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:

INI Flag Facing
ConstructionYard=yes
Warning: Side-effects.
South-West
TickTank=yes North-West
Artillary=yes North-East
ICBMLauncher=yes North-East
SensorArray=yes
DeployFacing As set
DeployDir

Bugs/Side-Effects/Unexpected Limitations

tags UndeploysInto will work as expected, along with VehicleTypes that do not contain images. There is no information and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}.
(If you specify the name of AircraftTypes You must have complete information of specified AircraftTypes and importantly it will become VehicleTypes completely even if there is a match, e.g. ORCA)

[GAPILL]
UndeploysInto=GAPILL
And you have a Voxel file named GAPILL when you undeploy. You will be presented with VehicleTypes which has images with but no data whatsoever. Although [GAPILL] has information in the BuildingTypes however