ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Related changes

Jump to navigation Jump to search

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 21:02, 7 November 2024
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

7 November 2024

N    00:39  AlliedSolidTransparency diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it.")
N    00:37  SolidHeight diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig...")
N    00:35  SolidLevel‎‎ 2 changes history [Testid123‎ (2×)]
 m   
00:35 (cur | prev) Testid123 talk contribs
N    
00:33 (cur | prev) Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an...")
N    00:28  SubjectToBuildings diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings.")

6 November 2024

 m   13:46  SpawnsParticle diffhist Testid123 talk contribs

3 November 2024

 m   15:16  TurretRotateSound diffhist Testid123 talk contribs
 m   04:33  SpeedInfantryMult‎‎ 3 changes history [Testid123‎ (3×)]
 m   
04:33 (cur | prev) Testid123 talk contribs
 m   
04:20 (cur | prev) Testid123 talk contribs
 m   
03:13 (cur | prev) Testid123 talk contribs
 m   04:00  SpeedUnitsMult diffhist Testid123 talk contribs
 m   03:49  SpeedAircraftMult diffhist Testid123 talk contribs
 m   02:54  LeadershipRating diffhist Testid123 talk contribs
 m   02:43  VoiceEnter diffhist Testid123 talk contribs

1 November 2024

 m   11:22  IdleRate‎‎ 3 changes history [Testid123‎ (3×)]
 m   
11:22 (cur | prev) Testid123 talk contribs
 m   
10:54 (cur | prev) Testid123 talk contribs
 m   
00:14 (cur | prev) Testid123 talk contribs
 m   10:54  WalkRate‎‎ 2 changes history [Testid123‎ (2×)]
 m   
10:54 (cur | prev) Testid123 talk contribs
 m   
05:26 (cur | prev) Testid123 talk contribs