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- Specifies the keyboard shortcut used to select all selectable objects (objects with {{f|IsSelectableCombatant|yes|link}}).328 bytes (47 words) - 09:46, 27 November 2009
- ...th the Dropship. If there are no other units, the Dropship won't appear at all.2 KB (244 words) - 22:20, 28 September 2022
- ...atDamage|C4Warhead||link}} is used to deal the damage, which is the sum of all contained Tiberium bails with their respective Tiberium's {{f|Power||link}} The logic does not work. All flags are parsed and the damage is calculated correctly, but no damage is d1 KB (226 words) - 23:18, 6 February 2020
- When enabled, this flag causes damage from virtually all sources (weapons, particles, animations, etc.) to be nullified. The only kn451 bytes (65 words) - 23:35, 6 February 2020
- Determines whether bridges can be destroyed at all. Despite being listed under {{s|CombatDamage|link}} in {{ini|rules|link}},379 bytes (59 words) - 12:47, 8 February 2020
- When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with497 bytes (74 words) - 13:16, 8 February 2020
- ...s in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.2 KB (333 words) - 18:58, 16 June 2022
- This, however, doesn't have to be a bad thing at all. After all, you're a modder. Go try it out.5 KB (784 words) - 18:23, 13 November 2023
- ...he result is a [[Help:Values#Floating_Point_Values|floating point value]], all decimal places are ignored. Also, if the result is less than 1, it is bumpe999 bytes (146 words) - 03:14, 29 November 2009
- ...ts [[Strength]], then the game will crash once repair starts. This applies all types of repair that make use of the {{tt|RepairStep}} tag.1 KB (170 words) - 13:20, 13 January 2015
- ...{ts}} and {{ra2}} and their expansions, if {{f|SeparateAircraft|no|link}}, all buildings with {{f|HoverPad|yes|link}} spawn the first aircraft listed in {840 bytes (130 words) - 10:33, 27 November 2009
- ...et to 'no', the aircraft will hover over their target until they have used all of their ammo, or kill it*. Named after American comedian Jerome 'Curly' Ho <nowiki>*</nowiki> In {{ts}}, if disabled, all armed aircraft with a [[ROT#On_Projectiles|{{f|ROT>1}} projectile]] (i.e. t975 bytes (163 words) - 20:04, 16 September 2022
- ...Defense|yes|link}} [[TeamTypes]] before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if the822 bytes (133 words) - 10:19, 27 November 2009
- ...rt thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{f|MinimumAIDe514 bytes (82 words) - 10:18, 27 November 2009
- ...{{f|IsBaseDefense|yes|link}} set before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if the483 bytes (75 words) - 10:47, 27 November 2009
- ...ry unit that is listed in the [[InfantryTypes]] list and is defined as per all other infantry units.453 bytes (71 words) - 21:17, 11 January 2020
- ...ildingType]] that has {{f|Helipad|yes|link}} set. This list should include all aircraft with {{f|AirportBound|yes|link}} set in order to make sure that pr1 KB (190 words) - 10:24, 27 November 2009
- ...ly value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.608 bytes (108 words) - 11:48, 9 December 2019
- ...to them and if the unit in question was the target. Otherwise no damage at all is inflicted on anyone and the projectile remains at the same height as the2 KB (255 words) - 08:24, 20 August 2020
- ...|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.411 bytes (58 words) - 09:22, 27 November 2009