ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • Specifies the keyboard shortcut used to select all selectable objects (objects with {{f|IsSelectableCombatant|yes|link}}).
    328 bytes (47 words) - 09:46, 27 November 2009
  • ...th the Dropship. If there are no other units, the Dropship won't appear at all.
    2 KB (244 words) - 22:20, 28 September 2022
  • ...atDamage|C4Warhead||link}} is used to deal the damage, which is the sum of all contained Tiberium bails with their respective Tiberium's {{f|Power||link}} The logic does not work. All flags are parsed and the damage is calculated correctly, but no damage is d
    1 KB (226 words) - 23:18, 6 February 2020
  • When enabled, this flag causes damage from virtually all sources (weapons, particles, animations, etc.) to be nullified. The only kn
    451 bytes (65 words) - 23:35, 6 February 2020
  • Determines whether bridges can be destroyed at all. Despite being listed under {{s|CombatDamage|link}} in {{ini|rules|link}},
    379 bytes (59 words) - 12:47, 8 February 2020
  • When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with
    497 bytes (74 words) - 13:16, 8 February 2020
  • ...s in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.
    2 KB (333 words) - 18:58, 16 June 2022
  • This, however, doesn't have to be a bad thing at all. After all, you're a modder. Go try it out.
    5 KB (784 words) - 18:23, 13 November 2023
  • ...he result is a [[Help:Values#Floating_Point_Values|floating point value]], all decimal places are ignored. Also, if the result is less than 1, it is bumpe
    999 bytes (146 words) - 03:14, 29 November 2009
  • ...ts [[Strength]], then the game will crash once repair starts. This applies all types of repair that make use of the {{tt|RepairStep}} tag.
    1 KB (170 words) - 13:20, 13 January 2015
  • ...{ts}} and {{ra2}} and their expansions, if {{f|SeparateAircraft|no|link}}, all buildings with {{f|HoverPad|yes|link}} spawn the first aircraft listed in {
    840 bytes (130 words) - 10:33, 27 November 2009
  • ...et to 'no', the aircraft will hover over their target until they have used all of their ammo, or kill it*. Named after American comedian Jerome 'Curly' Ho <nowiki>*</nowiki> In {{ts}}, if disabled, all armed aircraft with a [[ROT#On_Projectiles|{{f|ROT>1}} projectile]] (i.e. t
    975 bytes (163 words) - 20:04, 16 September 2022
  • ...Defense|yes|link}} [[TeamTypes]] before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if the
    822 bytes (133 words) - 10:19, 27 November 2009
  • ...rt thinking that any trigger including at least one such team doesn't have all of its conditions met and thus cannot be executed. See also {{f|MinimumAIDe
    514 bytes (82 words) - 10:18, 27 November 2009
  • ...{{f|IsBaseDefense|yes|link}} set before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if the
    483 bytes (75 words) - 10:47, 27 November 2009
  • ...ry unit that is listed in the [[InfantryTypes]] list and is defined as per all other infantry units.
    453 bytes (71 words) - 21:17, 11 January 2020
  • ...ildingType]] that has {{f|Helipad|yes|link}} set. This list should include all aircraft with {{f|AirportBound|yes|link}} set in order to make sure that pr
    1 KB (190 words) - 10:24, 27 November 2009
  • ...ly value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.
    608 bytes (108 words) - 11:48, 9 December 2019
  • ...to them and if the unit in question was the target. Otherwise no damage at all is inflicted on anyone and the projectile remains at the same height as the
    2 KB (255 words) - 08:24, 20 August 2020
  • ...|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit.
    411 bytes (58 words) - 09:22, 27 November 2009

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)