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DeployFireWeapon

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Revision as of 20:02, 18 July 2024 by DeathFish (talk | contribs) (Some Bugs)
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Flag: DeployFireWeapon
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1(?)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



On an object that has the ability to deploy through DeployFire, this specifies which weapon this object uses when it is deployed. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.
For non release weapons, you can also specify which weapon the unit will use (not release) in deployment mode, for example, adding DeployFireWeapon=0 to [SCHP] will also use Primary in deployment mode.

  • In the Phobos environment, DeployFireWeapon=-1 can be added to Infantry to allow them to use two types of weapons in deployment mode (based on weapon selection and usage rules).

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

VehicleTypes which have DeployFire=yes and IsGattling=yes will always It will exhibit some confusing effects

[DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting

See also

Deployer

DeployFire

UndeployDelay


IsGattling

Gattling Weapon System

RateUp

RateDown

WeaponStages


DESO

Immune G.I. Bug