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Strength

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Revision as of 05:56, 22 July 2024 by Testid123 (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: 0, -1
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations

1. If the InfantryTypes has Strength=0 or Strength=-1 InfantryTypes will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., InfantryTypes will not die.

-Can't die from Iron Curtain

2. If VehicleTypes and AircraftTypes have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere (except being moved by Chronosphere)

>For Tiberian Sun If VehicleTypes have Strength=0 particle in the DamageParticleSystems section will be used (Works well with particles of type Spark (BehavesLike=Spark only).

>For Tiberian Sun If AircraftTypes have Strength=0 When it is completed (purchased), it is immediately destroyed.

3. If the BuildingTypes has Strength=0 after we place it It will be destroyed immediately.

4. If the BuildingTypes has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.