Strength
Flag: | Strength |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | 0, -1 |
Default: | 0? |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes |
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
Bugs/Side-Effects/Unexpected Limitations
1. If the InfantryTypes has Strength=0 or Strength=-1 InfantryTypes will receive the following effects.
-When transported by Chronosphere will not die.
-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., InfantryTypes will not die.
-Can't die from Iron Curtain
2. If VehicleTypes and AircraftTypes have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere (except being moved by Chronosphere)
>For Tiberian Sun If VehicleTypes have Strength=0 particle in the DamageParticleSystems section will be used (Works well with particles of type Spark (BehavesLike=Spark only).
>For Tiberian Sun If AircraftTypes have Strength=0 When it is completed (purchased), it is immediately destroyed.
3. If the BuildingTypes has Strength=0 after we place it It will be destroyed immediately.
4. If the BuildingTypes has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.