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Lifetime

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Revision as of 14:03, 20 September 2024 by Testid123 (talk | contribs)
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Flag: Lifetime
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default:
Applicable to: ParticleSystems


Specifies the maximum time, in frames, for which this particle system can exist. Defaults to -1 which means infinite.
The more valuable The next attack would only have to wait so long, ROF will be ignored.

Notes

  • Most particle system behavior types cause the system to be deleted as soon as it stops spawning more particles, with the exception of gas and weak gas systems – these systems will not expire unless limited with Lifetime.
    • Note that the particle system [GasCloudSys] must not have a limited Lifetime else the game will crash when that system is created.