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InfantryElectrocuted

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Revision as of 03:30, 19 January 2025 by DeathFish (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{categ|ini=rules}} |types={{categ|AudioVisual}} |values={{categ|Animations}} |default=none |ares=yes |aresflag=yes }} The animation displayed for a dying InfantryType when the warhead that killed them had {{f|InfDeath|5|link}} used to be '''hard-coded''' to the '''second''' animation from the [Animations] list. You can now specify [AudioVisual]►InfantryElectrocuted= instead. ==Note== {{f|InfantryElectrocuted|<animation>|link}} is...")
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryElectrocuted
File(s): rules(md).ini
Values: Animations
Default: none
Applicable to: AudioVisual

This flag is part of Ares. Do not use it without Ares installed.



The animation displayed for a dying InfantryType when the warhead that killed them had InfDeath=5 used to be hard-coded to the second animation from the [Animations] list.

You can now specify [AudioVisual]►InfantryElectrocuted= instead.

Note

InfantryElectrocuted=<animation> is a Flag in [AudioVisual], while those tags in Yuri's Revenge, such as FlamingInfantry=<animation>, are located in [General].

See Also

InfDeath

DeathAnims