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ChargeAnim

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Revision as of 06:00, 6 February 2025 by Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values=Strings (names of Animations|) |default=none |types={{categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ra2obsolete=yes }} If a building has this tag There should be an attack animation. (Look and observe the attacks of "'Prism Tower"' and "'Tesla Coil"' etc.)<br> For RA2 and YR, this tag is no longer valid because This tag has been replaced by the tag SpecialAnim,SpecialAnimDa...")
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Flag: ChargeAnim
File(s): art(md).ini
Values: Strings (names of Animations
Default: none
Applicable to: BuildingTypes

Logic related to ChargeAnim, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



If a building has this tag There should be an attack animation. (Look and observe the attacks of "'Prism Tower"' and "'Tesla Coil"' etc.)
For RA2 and YR, this tag is no longer valid because This tag has been replaced by the tag SpecialAnim,SpecialAnimDamaged and logic IsAnimDelayedFire,DelayedFireDelay.