ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Temporal.HealthFactor
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Temporal.HealthFactor |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Extension Version: | 0.D+. |
Applicable to: | Warheads |
|
How much the health of the victim is factored in into the remaining warp value of the target. Valid values range from 0.0 to 1.0 inclusive. 0.0 means health plays no role. 1.0 means the remaining warp is reduced proportionally to the target’s health, down to 0.
Notes
Another way to look at it is that the remaining warp value is linearly decreased from full for completely healthy targets down by this value for a target that has no health left.