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Temporal.HealthFactor

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Revision as of 16:03, 19 April 2025 by DeathFish (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{categ|ini=rules}} |types={{categ|Warheads}} |values={{values|float}} |default=0.0 |extver=<i>0.D+</i>. |ares=yes |aresflag=yes }} How much the health of the victim is factored in into the remaining warp value of the target. Valid values range from 0.0 to 1.0 inclusive. 0.0 means health plays no role. 1.0 means the remaining warp is reduced proportionally to the target’s health, down to 0. ==Notes== Another way to look at it is that...")
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Flag: Temporal.HealthFactor
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Extension Version: 0.D+.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



How much the health of the victim is factored in into the remaining warp value of the target. Valid values range from 0.0 to 1.0 inclusive. 0.0 means health plays no role. 1.0 means the remaining warp is reduced proportionally to the target’s health, down to 0.

Notes

Another way to look at it is that the remaining warp value is linearly decreased from full for completely healthy targets down by this value for a target that has no health left.

See Also

Temporal