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Difference between revisions of "CloakingStages"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | When an object cloaks/decloaks (or, in case of submarine units in {{ra2}}, submerges/emerges), it turns invisible/visible in steps of increasing/decreasing translucency. This flag determines the number of those steps. | ||
+ | |||
+ | Higher number of stages means slower overall cloaking, adjusted further by {{f|CloakingSpeed|link}} for objects with [[Cloakable|inherent stealth ability]]. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[CloakingSpeed]] | ||
+ | * [[CloakDelay]] | ||
+ | * [[Cloakable]] |
Latest revision as of 20:52, 19 March 2021
Flag: | CloakingStages |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
When an object cloaks/decloaks (or, in case of submarine units in Red Alert 2, submerges/emerges), it turns invisible/visible in steps of increasing/decreasing translucency. This flag determines the number of those steps.
Higher number of stages means slower overall cloaking, adjusted further by CloakingSpeed for objects with inherent stealth ability.