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Difference between revisions of "Infiltrate"

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m (Clarified an expression.)
 
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== Functions ==
 
== Functions ==
  
=== Red Alert ===
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=== {{ra}}, {{cs}} and {{am}} ===
  
 
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.  
 
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.  
  
=== Tiberian Sun, Red Alert 2 and Yuri's Revenge ===
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=== {{ts}}, {{fs}}, {{ra2}} and {{yr}} ===
  
In both games, the flag is required for an {{TTL|Agent}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{TTL|Engineer}} units or infantry with {{TTL|C4}}.
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In Tiberian Sun to Yuri's Revenge, the flag is required for an {{f|Agent|link}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{f|Engineer|link}} units or infantry with {{f|C4|link}}.

Latest revision as of 11:22, 2 September 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Infiltrate
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this infantry unit will be able to enter enemy structures.

Functions

Red Alert, Counterstrike and Aftermath

In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.

Tiberian Sun, Firestorm, Red Alert 2 and Yuri's Revenge

In Tiberian Sun to Yuri's Revenge, the flag is required for an Agent to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for Engineer units or infantry with C4.