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Difference between revisions of "Infiltrate"
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== Functions == | == Functions == | ||
− | === | + | === {{ra}}, {{cs}} and {{am}} === |
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | ||
− | === | + | === {{ts}}, {{fs}}, {{ra2}} and {{yr}} === |
− | In | + | In Tiberian Sun to Yuri's Revenge, the flag is required for an {{f|Agent|link}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{f|Engineer|link}} units or infantry with {{f|C4|link}}. |
Latest revision as of 11:22, 2 September 2019
Flag: | Infiltrate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this infantry unit will be able to enter enemy structures.
Functions
Red Alert, Counterstrike and Aftermath
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.