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Difference between revisions of "IonAmbient"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Maps}} | ||
+ | |values={{values|float}} | ||
+ | |default=1.0 | ||
+ | |types={{Categ|Lighting}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the map's ambient lighting level during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects. | ||
+ | |||
+ | == See Also == | ||
+ | * [[IonGround]] | ||
+ | * [[IonRed]] | ||
+ | * [[IonGreen]] | ||
+ | * [[IonBlue]] | ||
+ | * [[IonLevel]] | ||
+ | * [[Ambient]] |
Latest revision as of 15:12, 24 February 2024
Flag: | IonAmbient |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | Lighting |
Specifies the map's ambient lighting level during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Default's to 1.0. Higher values increase the map's overall brightness, lower values make it darker. Applies to all terrain and map objects.