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Difference between revisions of "IonGreen"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Maps}} | ||
+ | |values={{values|float}} | ||
+ | |default=1.0 | ||
+ | |types={{Categ|Lighting}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the amount of green tint to apply to the map's [[IonAmbient|ambient]] [[cell]] lighting during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Default's to 1.0, which applies no tint. Higher values increase the amount of green tint, lower values decrease it. | ||
+ | |||
+ | == Notes == | ||
+ | * Objects using the unit [[palette]] ({{tt|unit*.pal}}) are not tinted. This includes all units and player-owned buildings, Tiberium/ore, etc. Therefore, it is recommended that the map's {{f|IonRed|link}}, {{f|IonGreen}}, and {{f|IonBlue}} values together average at 1.0, else these objects will stand out in a visually unpleasant way during a storm. | ||
+ | * Negative values work, as long as at least one other color component ({{f|IonRed|link}} or {{f|IonBlue}}) is above zero. Otherwise the map will appear pitch black. | ||
+ | |||
+ | == See Also == | ||
+ | * [[IonRed]] | ||
+ | * [[IonBlue]] | ||
+ | * [[IonAmbient]] | ||
+ | * [[Green]] |
Latest revision as of 15:09, 24 February 2024
Flag: | IonGreen |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | Lighting |
Specifies the amount of green tint to apply to the map's ambient cell lighting during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Default's to 1.0, which applies no tint. Higher values increase the amount of green tint, lower values decrease it.
Notes
- Objects using the unit palette (unit*.pal) are not tinted. This includes all units and player-owned buildings, Tiberium/ore, etc. Therefore, it is recommended that the map's IonRed, IonGreen, and IonBlue values together average at 1.0, else these objects will stand out in a visually unpleasant way during a storm.
- Negative values work, as long as at least one other color component (IonRed or IonBlue) is above zero. Otherwise the map will appear pitch black.