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Difference between revisions of "MultiplayerAICM"

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m (Replacing Template:TTL with Template:F.)
m (Added TS and FS flags.)
 
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|values={{values|intlist|integers, one for each Difficulty level}}
 
|values={{values|intlist|integers, one for each Difficulty level}}
 
|types={{Categ|General}}
 
|types={{Categ|General}}
 +
|ts=yes
 +
|fs=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
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}}
 
}}
  
Each AI player whose country is {{f|MultiplayPassive|no|link}} gets an additional amount of cash at the beginning of the match. The amount is:
+
Each AI player whose [[house]]/[[country]] is {{f|MultiplayPassive|no|link}} gets an additional amount of cash at the beginning of the match. The amount is:
 
  int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with''
 
  int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with''
 
  int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];
 
  int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];

Latest revision as of 20:10, 14 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MultiplayerAICM
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: integers, one for each Difficulty level)
Applicable to: General


Each AI player whose house/country is MultiplayPassive=no gets an additional amount of cash at the beginning of the match. The amount is:

int availMoney = House->Available_Money(); // in this case that is the money that house starts with
int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];
int bonus = AICM * 0.01 * availMoney;
House->GiveMoney(bonus);

In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.

See Also