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Difference between revisions of "NaturalParticleSystem"

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Determines the [[ParticleSystems|particle system]] that is displayed on this [[BuildingType|building]] as a "natural" effect, i.e. regardless of whether the building is damaged or not. The system is created as soon as the building is placed. For this to work, you should also specify a valid {{f|NaturalParticleLocation|link}}.
 
Determines the [[ParticleSystems|particle system]] that is displayed on this [[BuildingType|building]] as a "natural" effect, i.e. regardless of whether the building is damaged or not. The system is created as soon as the building is placed. For this to work, you should also specify a valid {{f|NaturalParticleLocation|link}}.
  
Note that unlike {{f|DamageParticleSystems|link}}, this flag supports only one particle system entry.
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Note that unlike {{f|DamageParticleSystems|link}}, this flag supports only one particle system entry, and is only applicable to buildings.
  
 
{{bugs}}
 
{{bugs}}

Latest revision as of 11:41, 6 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NaturalParticleSystem
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: ParticleSystems IDs)
Default: none
Applicable to: BuildingTypes


Determines the particle system that is displayed on this building as a "natural" effect, i.e. regardless of whether the building is damaged or not. The system is created as soon as the building is placed. For this to work, you should also specify a valid NaturalParticleLocation.

Note that unlike DamageParticleSystems, this flag supports only one particle system entry, and is only applicable to buildings.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This system is unused in the vanilla game, likely owing to the various bugs/limitations inherent to it. These bugs include:

  • The particle system is spawned as soon as the building is placed
  • The particle system is never deleted or hidden, even if the building is sold or destroyed. The only way for the system to expire is to specify a Lifetime for it.
  • In Tiberian Sun, particles generated by this system freeze on their location when the building is cloaked, and will never resume or expire even if the building is decloaked.

See Also