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Difference between revisions of "ProductionAnim"

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Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag [[PreProductionAnim]], these are used and functioning in RA2.
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{{Flag
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|files={{Categ|Art(md).ini}}
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|values={{Values|string|[[Animations]]}}
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|default=none
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|types={{Categ|BuildingTypes}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
  
A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:
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Productions animations (production anims for short) are special [[animations]] that play whenever certain buildings are producing something, e.g. when a [[ConstructionYard|construction yard]] produces a building or a [[WeaponsFactory|war factory]] produces a unit. Unlike [[PreProductionAnim|pre-production anims]], production anims are used and fully functional in [[Red Alert 2]].
  
*Conyards play an anim once every time a building is created
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A test on con. yards, barracks, war factories, airpads, repair depots, and refineries in Red Alert 2 shows that:
*War factories play an anim once every time a vehicle is created
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*Refineries play an animation once every time a harvester docks
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*[[ConstructionYard|Construction yards]] play this animation once every time a building is created
*Depots do nothing
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*[[WeaponsFactory|War factories]] play this animation once every time a vehicle is created
*Barracks do nothing
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*[[Refinery|Refineries]] play this animation once every time a [[harvester]] docks. The harvester will be unable to leave until the animation has finished playing.
*Airpads do nothing
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*[[UnitRepair|Repair depots]] do nothing ({{f|SpecialAnim|link}} is used instead)
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*[[Factory#InfantryType|Barracks]] do nothing
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*[[Factory#AircraftType|Airpads]] do nothing
  
 
==See Also==
 
==See Also==
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*[[ProductionAnimDamaged]]
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*[[ProductionAnimX]]
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*[[ProductionAnimY]]
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*[[ProductionAnimZAdjust]]
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*[[ProductionAnimYSort]]
 
*[[PreProductionAnim]]
 
*[[PreProductionAnim]]
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*[[SpecialAnim]]

Latest revision as of 10:54, 20 June 2023

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Flag: ProductionAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Productions animations (production anims for short) are special animations that play whenever certain buildings are producing something, e.g. when a construction yard produces a building or a war factory produces a unit. Unlike pre-production anims, production anims are used and fully functional in Red Alert 2.

A test on con. yards, barracks, war factories, airpads, repair depots, and refineries in Red Alert 2 shows that:

See Also