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Difference between revisions of "SuperWeaponTypes"
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(Created) |
(Appendix - Listing Applicable INI flags) |
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This section comprises a list of all Super Weapons available in the game. In addition to that, it is also used by random crate functionality - it is believed that the ICBM [[Powerups|powerup]] uses the first Super Weapon listed here. | This section comprises a list of all Super Weapons available in the game. In addition to that, it is also used by random crate functionality - it is believed that the ICBM [[Powerups|powerup]] uses the first Super Weapon listed here. | ||
+ | |||
+ | == Applicable INI Flags == | ||
+ | |||
+ | This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | ||
+ | {{:AbstractTypes}} | ||
+ | {{:ObjectTypes}} | ||
+ | <onlyinclude> | ||
+ | {| class="table_descrow sortable" width="90%" | ||
+ | |+'''SuperWeaponType''' | ||
+ | ! width="10%" | INI File | ||
+ | ! width="15%" | Section | ||
+ | !Key | ||
+ | !Value Type | ||
+ | !Default Value | ||
+ | !Adds to list | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|WeaponType}} || WeaponType * || 0 || + | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|Action}} || Action || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|IsPowered}} || boolean || 1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|DisableableFromShell}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|SidebarFlashTabFrames}} || int || -1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|AIDefendAgainst}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|PreClick}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|PostClick}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|ShowTimer}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|SpecialSound}} || Sound || -1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|StartSound}} || Sound || -1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|Range}} || float || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|LineMultiplier}} || int || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|Type}} || Type || -1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|PreDependent}} || Type || -1 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|AuxBuilding}} || BuildingType * || 0 || + | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|UseChargeDrain}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|ManualControl}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|RechargeTime}} || float || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|SidebarImage}} || filename.cameo || "" || | ||
+ | |} | ||
+ | </onlyinclude> | ||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] |
Revision as of 12:25, 13 April 2008
This page should correctly be named "[SuperWeaponTypes]"; it is wrong due to technical restrictions.
This section comprises a list of all Super Weapons available in the game. In addition to that, it is also used by random crate functionality - it is believed that the ICBM powerup uses the first Super Weapon listed here.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | WeaponType * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | Action | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | -1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Sound | -1 | |
Rules(md).ini | Object's ID | Template:TTL | Sound | -1 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Type | -1 | |
Rules(md).ini | Object's ID | Template:TTL | Type | -1 | |
Rules(md).ini | Object's ID | Template:TTL | BuildingType * | 0 | + |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0 | |
Rules(md).ini | Object's ID | Template:TTL | filename.cameo | "" |