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Difference between revisions of "TiberiumHeal"

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(Updated Template; Additional Info)
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This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{TTL|RepairStep}} (for [[VehicleTypes]] and [[AircraftTypes]]) and {{TTL|IRepairStep}} (for [[InfantryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
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This flag specifies the number of minutes between restoring the amount of hitpoints defined by {{f|RepairStep|link}} (for [[VehicleTypes]] and [[AircraftTypes]]) and {{f|IRepairStep|link}} (for [[InfantryTypes]]) to applicable TechnoTypes with <code>TiberiumHeal=yes</code>{{Sup|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
  
  
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Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{TTL|RepairStep}} (for VehicleTypes and AircraftTypes) and {{TTL|IRepairStep}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}).
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Applicable [[TechnoTypes]] with this flag set to <code>true</code> and that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}, are restored hitpoints defined by {{f|RepairStep|link}} (for VehicleTypes and AircraftTypes) and {{f|IRepairStep|link}} (for InfantryTypes) at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}).
  
 
The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.
 
The Tiberian Sun engine makes no special check for whether or not an AircraftType with <code>TiberiumHeal=yes</code> is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.

Latest revision as of 10:43, 27 November 2009

For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General


This flag specifies the number of minutes between restoring the amount of hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) to applicable TechnoTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.


For InfantryTypes, VehicleTypes, and AircraftTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumHeal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


Applicable TechnoTypes with this flag set to true and that are positioned above OverlayTypes with Tiberium=yes, are restored hitpoints defined by RepairStep (for VehicleTypes and AircraftTypes) and IRepairStep (for InfantryTypes) at a rate defined by TiberiumHeal (in [General]).

The Tiberian Sun engine makes no special check for whether or not an AircraftType with TiberiumHeal=yes is in flight or not when restoring hitpoints for being over Tiberium. In other words, aircraft are not required to land in order to heal from Tiberium.