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TurboBoost

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Revision as of 11:52, 8 August 2022 by DeathFish (talk | contribs) (Created page with " =For [CombatDamage]= {{Flag |files={{Categ|Rules(md).ini}} |name=TurboBoost |values={{Values|float}} |default=? |types={{Categ|Weapon|Weapons}} |ts=yes |fs=yes |ra2=yes |yr=y...")
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For [CombatDamage]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurboBoost
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: Weapons


Speed multiplier of a missile weapon(ROT Type) attacking an air target.1

For WeaponTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurboBoost
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


Does the missile(ROT Type) gain a speed bonus when attacking a flying object?

1 The multiple is controlled by [CombatDamage] > TurboBoost.

See also

CombatDamage

ROT

Speed