ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

VoxelBarrelOffsetToPitchPivotPoint

From ModEnc
Revision as of 18:13, 18 April 2022 by Crimsonum (talk | contribs) (Un-Deezire'd)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoxelBarrelOffsetToPitchPivotPoint
File(s): rules(md).ini
Values: X,Y,Z; Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the offset, in leptons, for the pivot point of this building's voxel barrel, measured from the turret's origin. The pivot point is the point in 3D space which the barrel will pitch (rotate laterally) about.

This offset is expressed in X,Y,Z format, with each value moving the pivot point as follows:

  • X: Positive values move the pivot point forward, negative values moves the point backward.
  • Y: Positive values move the pivot point to the left, negative values moves the point to the right.
  • Z: Positive values move the pivot point up, negative values moves the point down.

See Also