ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AlternateFLHX

From ModEnc
(Redirected from AlternateFLH1)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateFLHX
File(s): Art(md).ini
Values: three comma-separated signed integers
Special Values: None
Default: 0,0,0
Applicable to: VehicleTypes, AircraftTypes?


Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of OpenTopped=yes objects, or mind control lines from InfiniteMindControl=yes weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.
Only loads AlternateFLH0 through 4. All others are ignored.