AttachEffect.ROFMultiplier
| Flag: | AttachEffect.ROFMultiplier |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Extension Version: | 2.0+. |
| Applicable to: | Warhead, TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
| |
Rate of fire bonus while the AttachEffect lasts.
Mind that this works fundamentally differently from the other effects, which are applied the instant they are needed (like a firepower for a bullet impacting) as long as the effect is active: the reload time is computed once when the reloading starts, but the modified reloading time may take longer than the attached effect lasts. For instance, a unit that was struck with an effect slowing down the ROF extremely might thus render the unit unable to fire way longer than the AttachEffect is active, because the reload timer will not speed up again when the effect expires.